|Our Cribbage Games|
|Crib with Jokers|
|Back Up 10 Cribbage|
|Toss Fives Cribbage|
|Manual Count Crib|
|Crib with Muggins|
|Play HAL Robots|
|Age of Conquest||
the exciting strategy game that takes the traditional favorite, cribbage,
and multiplies the fun times five. CrossCribb uses
conventional cribbage scoring rules as you try to build five high scoring
cribbage hands while simultaneously sabotaging your opponents' hands.
It's easy to learn, but difficult to master.
The CrossCribb game can be played with one to six players. Durable color CrossCribb game board, high-quality CrossCribb card deck, 2 scoring pads, pencil, die and full scoring rules are included. The game also includes rules for exciting variations: CrossCribb 20:20, CrossCribb DoubleTrouble, CrossPoker and CrossCribb Solitaire.
Whether you're an experienced cribbage player or new to the game, you'll find CrossCribb is an easy but challenging twist on an old favorite that's positively addicting!
As in cribbage, a card is cut to add to the crib. This card is placed in the
center of a 5x5 grid. Starting with the dealer’s opponent, each player
looks at his top card and either tosses it into the crib (if he hasn’t
already done so twice this hand), or plays it on any vacant space in the grid.
One player is trying to build the best possible hands in each column, while the
other tries to do the same with the rows.
When all cards have been played, each five card hand is scored and the dealer adds the crib to his total. The player with the higher total scores the difference between the totals, with the game going to the first player to reach 31.
Cribbage had become a mechanical affair for us, both in choosing which cards to toss into the crib and which cards to play when. We went through the motions, with a rare play sparking some actual thought. CrossCribb put a whole new spin on things. With pegging removed, you concentrate on building the best hands and stopping your opponent from doing the same.
The balance between offensive and defensive card play is devilish. If my opponent has already created a row with 4-5-5-6, playing an 8 into it is a no-brainer. But what if I draw a queen? Do I give him 4 points, or do I risk him drawing a 4, 5 or 6? Tough call– especially since I could place the queen in one of the columns with a 5, scoring points for myself. And if the queen’s the same suit as one of the fives, it becomes an even tougher choice.
You only need four cards of the same suit for a flush, which adds a frustrating component to defensive play. You want to break up the forming double run, but the card you just drew would give a flush instead. Play it anyway, or hope your opponent doesn’t draw what he needs and you get a better stopper next time?