Our Cribbage Games
traditional cribbage Traditional Cribbage
kings cribbage Kings Cribbage
crash cribbage Crash Cribbage
crosscribb CrossCribb®
cribbage baseball Cribbage Baseball
crib with jokers Crib with Jokers
lowball Lowball Cribbage
back up 10 Back Up 10 Cribbage
toss fives Toss Fives Cribbage
manual count Manual Count Crib
crib with muggins Crib with Muggins
team crib Team Cribbage
halscrib Play HAL Robots
age of conquest  Age of Conquest

Crash Cribbage Rules (from www.crashcribbage.com)

The object of the game is to peg 121 points before anyone else.  Points can be
scored by making combinations of cards in keeping with traditional Cribbage rules.  
Points can also be earned (or lost) through the “crashing” of pegs (see “PEGGING”

Crash Cribbage can be played by 2,3 or,4 players.  

2 players: Each player is dealt 6 cards and throws 2 cards to the crib.
3 players: Each player is dealt 5 cards and 1 card is dealt to the crib.  Each player
throws 1 card to the crib, making a total of 4 cards in the crib.
4 players:  Each player is dealt 5 cards and throws 1 card to the crib.

(See Traditional Cribbage rules for basic card play.)

The Figure-8 design has a single track that all players share. The Start hole is also
the Game (finish) hole, the center of the figure-8 is the Skunk hole and the hole
furthest from the Start/Game hole is the Double Skunk. Players make a figure-8 either
clockwise or counter-clockwise.  Once you start out in either direction you must not
reverse your direction.

Players start with their pegs in the starting arrows (on the right side of the board in the
illustration above.)  When points are scored the player moves onto the figure 8 track,
counting the red square as the first hole.  Each player can leave the third peg in the
starting arrows to indicate the direction around the board their peg is traveling.

Crashing occurs when the peg of one player lands on the peg of another player. When
a peg is "crashed" in Crash Cribbage it will either add to, or subtract from, the player’
s score who’s peg was crashed into. When the head peg is crashed into, it is sent to
a position directly opposite its current position in relation to the tail peg. Example: If
the head peg is 4 points in front of the tail peg when it is hit, it will be sent 4 points
behind the tail peg (subtracting 4 points from the score.) If the tail peg is crashed it will
be sent ahead of the head peg by the same amount of points it was previously
behind. EXAMPLE: If the tail peg is 6 points behind the head peg when it is hit it is
moved 6 in front of the head peg (adding 6 points).

IMPORTANT NOTE: No player can move another player’s peg! A “crash” must be
announced so that each player involved can be held responsible for the position of his
own peg. This insures that everyone is aware of changes in their scores, and also that
if a mistake in counting is made it can be corrected by other players in accordance
with traditional Cribbage rules.

Sometimes a crashed peg will crash into another peg creating a chain reaction.
These resulting crashes follow the same rules as the initial crash.

Correct Cribbage protocol must be observed in Crash Cribbage. All players must be
sure to peg in turn and to count their hands carefully.

Since the position of your pegs is of strategic significance you will want to pay
attention to where you will end up when you count your hand. If you know you count first
and will have an opportunity to bump your opponents peg back, you may want to
decide if it is worth it to score points during card-play thus putting yourself out of crash

Crash Cribbage is a registered trademark.  Copyright 1999 Joseph Kane